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Simcity social
Simcity social














Maybe someone at Playfish suggested they create a fresh and innovative Facebook game like Firaxis did with CivWorld and then John Riccitiello walked into the room, “what the fuck are you saying? This is Facebook, make it atrocious.” Making a game terrible doesn’t take less effort, either. Playfish and EA seem to have it in their heads that if a game is on Facebook it’s gotta be shit. Every award and achievement you amass, and you’ll knock them over every minute or so, demands to be shared on your Facebook wall or requires invites to half your friends list. They’re don’t play this shit though and the ‘gift’ is a Facebook notification that they should join the SimCity Social open beta, too. The game gathers your friend list and periodically has one of them move into a house in your city and encourages you to send them a gift to help with their city, which the game leads you to believe they play. SimCity Social has, by far, the most invasive and insidious spamming of itself to your Facebook friend lists yet seen. This is a company that knows no shame and a company that looks especially pathetic when you consider that almost the entire board for Zynga is comprised of former EA staff. It is disgusting and disgraceful for Playfish, Maxis, and EA to deliver this game three whole weeks after they slammed CityVille in their announcement trailer. You even have to staff your civic buildings with other players you’ve befriended. You send trains away every day or so to get extra resources and need land permits to expand your city borders. You place parks and other city ‘decorations’ to increase the bonuses these buildings give you. You place buildings individually, clicking on them to acquire money and resources, with the chance for a special item drop. SimCity Social is exactly like CityVille.

simcity social

With SimCity Social, we’ve taken the best in social gaming design and married it with unprecedented depth to create an all-new deeply social experience.” Players don’t just build a city – they choose the kind of city they want and watch its soul come to life as it grows and reacts to their decisions. “This isn’t your typical drag and drop city-building game. Last week’s press release was almost as exciting this was my favourite quote: The trailer really positions SimCity Social as a progressive, inventive game, set to demolish CityVille. It was officially announced last month at E3 with a cheeky trailer and entered open beta last week. SimCity had been rumoured to head to Facebook since May last year, around about the time CityVille stormed past FarmVille as the most popular game on the ubiquitous social network. EA’s latest betrayal of Will Wright’s legacy is assigning Playfish to develop SimCity Social for Facebook.

simcity social

Apparently they also got the work experience kids to make a unique SimCity for Wii but no one actually played it because, you know, it was a third party game on the Wii. Since then, EA have kept original developer Maxis distracted with Spore while conspiring with Tilted Mill Entertainment to ruin the franchise with SimCity Societies and forcing their Japanese affiliates to badly port remixes of SimCity 3000 to DS and iOS.

SIMCITY SOCIAL SIMULATOR

Future expansions were theorised but never eventuated, leaving the game’s enthusiastic modding community to push the game engine to it’s theoretical limits and polish SimCity 4 into a kind of modern society simulator come digital train set.

simcity social

The last good SimCity was SimCity 4, released back in the start of 2003, but even that wasn’t a true step up from SimCity 3000 until the Rush Hour expansion. The SimCity brand has been through a lot.














Simcity social